The game of games






Purpose: evolve from mission to mission to make a lifetime.


Four evolutions:

  • slow: according to an identity operator (change mission within 76 days). With this progress one changes identities working ones way step by step throughout one and the same level, mode by mode. This way one does each mission of the game (384 in total)
  • moderate: according to the status (change mission within 40 cakra weeks). The same as going slow, but one jumps to a next operator in the next mode of the same or a next level, cutting many missions of another status. This way one covers a quarter of all missions.
  • regular: according to vocation (change mission within 40 cakra weeks). Holding on to ones vocation one skips all the other 12 missions to an operator at one level, progressing mode by mode..
  • fast: according to the identity (change mission within 40 month's) . Holding on to as well ones status as vocation one skips as much missions as is possible going as fast as one can with only one mission for each mode, three for each level. It takes experience. to make a lifetime of only 24 missions.

(Calculated for 80 years of lifespan: 980 months or 3840 cakra-weeks or 29200 solar days. for a full concept of time-management go to tables)



youngsters go slow, cling to the identity-operator.
adults 20-60 go moderate or regular, skip either to status or to vocation.
Elders: take the fast lane (cling to identity, skip schematic).



- a certain regression is permitted (revert to lower missions, watch the mission numbers ).
- reaching too high: death-mode.
- reaching to a higher level before levelcompletion: death-mode.
- reaching for activities against the rules of the Game: death-mode.
- you can change your evolution whenever you want.
- it is normal to change identity slow, moderate or regular and it is fast to cling to it.



self operates predominantly on the game itself.
ego operates predominantly on The Order.
wisdom operates predominantly on outside services.



- Halting at one mission beyond the advise for the type of evolution
can cause serious mental and physical trouble (do not resist evolution).
- Too frequently lusting after deathmode restarting the game from other
positions will shorten your lifespan (beware of game-exhaustion).
- Switching your type of evolution can give unexpected results.
- The contents of the missions themselves can change over time as the set-up of the game has to be adapted for proper representation according to time and circumstances (the game is supposed to describe the actual reality, not to prescribe a prefixed notion).


- The Order or the Filognostic Association cannot be held responsible for anything unfortunate happening as a consequence of following suggestions from the game. The user must be aware that he is responsible for his own actions at all times maintaining his critical functions.

For more info and personal contacts: see the