Q:
What kind of game is The Game of Order ?
A: The Game of
Order is a real-life game of which the information,
accessible through the internet, is free for all to use
without any obligations of subscription or
payment.
Q:
What is the purpose of the Game?
A: To have a
good Time.
Q:
How does one play The Game of Order?
A: It is a game
starting at level 1 (as you'd expect). There are eight
levels, three modes and 16 identities to choose
from.
Q:
What does level, mode and identity pertain
to?
A: Level
pertains to the degree of transcendence: the higher the
level the less material the motives. Modes pertain to the
commitment of the soul: they overrule distinctions of
status and vocation. Identity pertains to the person you
are relative to your civil status and
vocation.
Q:
Can one win the game, and what is won
then?
A: One can drop
out of the game thus losing it. To be a winner means that
you participate playing the game. People with experience
enjoy all the advantages of peace and prosperity, while
beginners may be jealous.
Q:
Is it difficult to learn?
A: Following the
rules it is easy, but as you do not that as easily it is
as difficult as you are yourself.
Q:
How do I begin playing?
A: Go to mode
one, level one, pick an identity and follow the
instructions for that mission. You can also pick a level,
choose an identity-operator for a mode and find your
mission that way. You can also go for an identity and
check out for a mission according your favorite level and
mode.
Q:
Can I skip levels, modes and identities?
A: Each mode,
level and identity has its own logic. The first level is
not necessarily the easiest, but if you skip, you will
lack the experience for the next levels and thus you
might lose the game all together. Modes are more free to
choose but also follow one another logically offering an
escape to the next level. It depends on your talent
whether a certain mode fits you. Identities are like
worlds or states of consciousness you live in: you can
change them as easy as changing friends or places or
occupations.
Q:
What does 'real life game' exactly mean?
A: Real life
means it is a mode of consciousness to manage your normal
life with: it determines your outlook, identity and
motivation. Game means you can achieve a certain
conscious control over your destiny or acceptance of your
fate.
Q:
Is it dangerous to the present life one is
leading?
A: Yes and no.
Yes it can change your choice of study and of friends,
how you make your money and your destiny. No it is not
more dangerous than the life you are living now. There is
even a chance that you'll learn tricks and cheats that
improve your life considerably.
Q:
Is it addictive and can that destroy my
life?
A: You can get
addicted to the good time it gives you and it can destroy
the life that is less attractive. It is up to you to
decide whether that would be bad or not. Losing a
miserable life is o.k. but losing the chance for a good
life for which you had to sacrifice, but did not, is of
course a pity. If you can tell what exactly a good life
is before you have lived it, you are smarter than the
master of the game. The Game of Order shows you the
relative of a so called good or bad life. It gives you
the chance to consciously try and experiment. You can
imagine there are happy pigs living in the mud and
miserable gods living in heaven.
Q:
Is it difficult to stop with the game?
A: It can be
difficult to lose a game!
Q:
Can I maintain my present life with it or does it have to
change?
A: Both is possible.
It is your choice and responsibility to choose the proper
mode, level and identity that suits your present life.
Thus it can enhance your capabilities, outlook,
relations, jobperformance and your social status. If at
the other hand you want to live another life picking
another identity, level or mode, it can become impossible
to continue with your present life. So you can lose your
partner, job and social status with it. But the Order of
Time does not take any responsibility for your leading a
life that does not befit you.
Q:
What are the rules of The Game of Order?
A: These rules
are extensively explained at the
Order of Time
in the book "The
Other Rules".
It is a free html-download
(585K). So better check out what exactly you need of that
book at the site and do not ask for more rules than you
need. At first hand the basic four mentioned at
the
homepage
must do. They are derived from the four commandments not
to lie, fornicate, steal and kill. A natural talent might
have an intuition strong enough to manage without further
explanation.
Q:
Does it make victims or can I become a victim
myself?
A: Losing the
game (Death Mode) means you lose a life that could have
been good. It is not the purpose of the game to compete
with it, but instead find friends a job (-expansion) or a
hidden talent with it. But it is not impossible that
other players push you out of it or that you yourself do
bad things despite of your interest in the game which has
a strict moral code for a lead. As with all good things
it can be abused. But new as the game is, the chance will
be small that the game itself will be spoilt within the
coming 1000 years. Then the Sweet Lord may descend from
heaven to chastise us out of His Glory of being winners
and masters of the game.
Q:
What is the history of The Game of Order?
A: This is
explained at the the Order of Time. In short: It is
derived from the essence of the old vedic culture. But it
is stripped from unnecessary ritual, terminology,
occultism and personalism and fully adapted to the modern
understanding and capacity of the internet use of
computers and other media. The set up of the Order of
Time is born in January 1998 . The game has thus an
experience of that length of a time and this site is the
condensation of that experience.
Q:
Why The Game of Order?
A: You can of
course figure it out for yourself what is meant by
"The
Other Rules".
and the other contents of the Order of Time. But in this
form you might quickly find your own way with it without
extensive study or disappointment about it being dry
knowledge or an absence of real life.
Q:
How many people play this game?
A: The good Lord
knows: it depends the way you look at it. Unconsciously
you might have been playing it all of your life while the
game simply opens your eyes for it being there. At the
other hand it might be just an apollonian illusion: only
you know and believe in it and nobody will ever confirm,
recognize or be willing to understand what you are doing,
confessing to and saying. It is not the purpose of The
Game of Order to proselytize it, preach from it or
otherwise convince others. Still you might freak out that
way and discover what the consequences are. It belongs to
the Filognostic
Association
(that is the public association of postmodern people
progressive and selfrealizing to the spirit of the New
Time). Association means that some may understand and
know about it while others by no means will ever be
convinced by you telling them whatever about it. Your
personal experience with it is after all what is
determining.
Q:
Who is is the master of The Game?
A: There are
many people who are in fact masters from which you can
learn. They can confirm anything at their own level,
identity and mode. But outside of it they might be just
as ignorant as they think you are while you just before
might have discovered a remarkable command yourself with
a certain choice of the game. This game was not really
made, but discovered by the friendship of the Order of
Time of which you can read here the fruit of association.
In sum the answer is: you can be the master yourself, but
you are certainly not the only one.
Q:
Can I contribute to improve the quality of The game of
Order or even influence the set -up?
A: Certainly
you
can contribute
from your own experience. Because of this the game is
what it is now. Many contributed and some of it can be
witnessed at the
Order of Time.
To influence the setup is possible to a limited extend.
In fact you can add to it if you have found something
essential you were missing. But if you have difficulties
understanding some of its contents you may discover that
it is possible to discuss it, but not change it. Even
bugs or things to be corrected can have the function to
challenge the discussion and work for higher levels of
understanding projected over it without repressing the
original error. The whole idea of life as a game might be
a childish error. But if this is the way to understand
how to have a good time, so be it.
Q:
Does the game provide support?
A: You can
post
your questions
and see them answered here. personal guidance is not
guaranteed, but there is ample chance for getting the
right info and association at the
Order of Time.
Q:
Is this a psychological or spiritual
game??
A: If you are
out of the game you may suffer psychological trouble. It
is spiritual in the sense of action, as far as
spirituality undertakes any action. On itself it is not a
therapy or a new-age course in selfrealization with
therapists, leaders, group-meetings and such. One could
call it a spiritual/psychological selfhelp strategy
game.
Q:
How were the levels conceived?
A: There is an
eightfold division of ashthânga-yoga
describing yama: the don'ts / niyama: the
do's / âsana: the practice of postures/
pranâyâma: breathcontrol /
pratyâhâra: turning inward /
dhâranâ: concentration / dhyâna:
meditation and samâdhi: absorption. This has
been popularized in more western terms into the levels of
lust (don'ts ), the levels of exercise (do 's ), the
levels of execution (exercises), the levels of
socializing (breathcontrol), helping (turning inward),
speaking (concentration), understanding (meditation), and
control (absorption). Surfing to "the
Other Rules"
you will find chapters giving rules for each level that
are named there resp. making love, the body, sport,
marriage, relationships, dating, business and daily life.
You understand that translating the eightfold system of
yoga to our understanding and life-experience does give
some mutations to the original turning inward story of
yoga making it more the love for the knowledge of life of
filognosy.
Q:
How were the identities constructed?
A: As you can
see they are derived from the civil status combined with
the vocation. The original formulation is found in the
Bhagavad
Gîtâ:
it is the system of the Lord called the
varnâs'rama system made up of spiritual
departments of celibacy, married life, withdrawn life and
detachment called resp. brahmacârya, grihastha,
vânaprastha and sannyâs. This has been
translated for the game into the status of civil conduct
as being a student, an attached person, a withdrawn
person and a detached person. The vocation pertains to
the original division in classes of society: labor or
s'ûdras (called friendship), traders or
vaishya's (called provision), leaders or
kshatriya's (called initiative), and
intellect/priesthood or brahmins (called guidance)
which on itself has been subdued to the levels of
commitment called modes in this game. This subduing is
essential for the game to dispel the falsehood of the
unreformed caste-hindu.
Q:
What are these modes?
A: The modes are
essential for the game as they take the falsehood of
class-distinctions (identities of 'false ego') out of the
game. They are derived from the modes of material nature
and pertain to the different types of divinity in the
Veda's distinguished by the Gods S'iva, Brahmâ and
Vishnu. The modes of nature are: slowness, passion and
goodness, associated with destruction, creativity and
maintenance. The purpose of the Game of Order is to
attain to the mode of goodness ('have a good time') on
whatever level or identity one operates. This attaining
determines the degree of commitment of being a beginner
(self-mode) an acknowledged participant (ego-mode) or an
experienced person (wisdom-mode) in progress to higher
levels.
For
more specific discussions on the ins and outs of the
Order of Time
see the
discussion-page
of the Order of Time.
©
the
Order of Time
webmaster:
feedback
For more info and personal contacts: see the
Filognostic
Association